Ever since Shrock was 7, he was able to harden his fur into sharp spikes that could scratch stone and soft metals. Later on, he figured out how to launch the spikes and eventually gained great precision... though he figured out how to pick locks with them as well. At the present, Shrock still enjoys picking locks and sneaking into places he doesn\'t belong, especially if there\'s either various engineering books, tools, and/or blueprints, materials for pranks, or Liskrit cakes. Bakeries beware.
Upon hearing of the Champion Tournament and of the grand prize, Shrock was eager to join in. Standing at 4\' 7" and weighing in at 117lb., he and Rikar began a duo training regimen to ensure their chances of winning. Armed with spiky fur, martial arts, Rikar, and snappy witticisms, he\'s sure to win. On the chance that he does lose, he\'ll at least had fun in messing with the minds of his opponents.
Born in Ruskol to very controlling parents, Jay spent much of his childhood raising himself on the streets to escape their grasp.
With a strong sense of justice, Jay eventually joined the CCA, believing it to be an organization truly meant to protect the people. Several years of service showed him quite the opposite, culminating in an event that left him both scarred and betrayed.
He abandoned the CCA, and ended up in the employ of the Troika, being seen as an asset for his extensive combat training, natural leadership ability, and knowledge of the standards and protocol followed by the CCA.
Jay is an expert martial artist and marksman, becoming intimately familiar with both skill-sets during his employ in the CCA, and refining those skills ever since.
In addition, Jay has access to a highly functional, yet potentially dangerous power: The ability to create unstable dimensional tears through which he can warp himself quickly.
While being highly useful for an upper hand in mobility, the fallback is the potentially lethal nature of these tears. If used callously, they are able to tear apart matter on a molecular level. This makes his power both a highly dangerous weapon if used correctly, or a terribly dangerous liability.
While Jay retains his noble heart, his past experience has left him somewhat changed.
His determination to protect the innocent, and those he considers friends and allies, can cause him to disregard his own safety. He can also become quite brutal in combat when pushed to his limits, using his power to very lethal (and grizzly) effect.
Bullied in school due to his short stature - especially compared to many Ruskolians - and somewhat book-wormish tendencies, his father was also killed as collateral damage in a shock-trooper raid on a street gang. The young 'Keeper had turned 8 the day before. Luka was a quiet, reserved and independent child as a result. He had few true friends, but loved and cherished those he did have.
At age 14 he and his friends began getting involved with drugs, and, whilst minor at first, quickly derailed drastically. Soon enough they, too, were part of a street gang. The unbreakable bond Luka had with his friends was ultimately what led him to follow them into the gang. It was too late to go back, whether he knew it or not.
The juvenile ended up staying with the gang permanently, forming a very strong father-like bond with the leader, Vex, and abandoning his former life - including his mother. In 10 years Vex taught Luka everything he knew about getting by on the street and getting people to respect you. To fear you. For that he has no regrets. For leaving his mother completely alone? One lifetime of regrets wouldn't begin to describe it, especially after her disappearance.
Despite the tough, no-nonsense exterior, you can still find his old timid, bookish self hiding away underneath. You just need to rub him in the right places. Like the ears, and...well...you'd have to be brave.
Finally, though, Luka has something in common with his home district. Something to thank her for: a bite undoubtedly worse than his bark. Watch your step.
Likes: children, cuddling, apples, teasing boys and girls.
Dislikes: rapists, nightmares, drugs, hot and spicy foods.
Powers: Learning through touch.
Sexual orintaion: bi
Something special about her: She loves children and cuddling with them as well as spoiling them
He despises demons since he works for a holy order to fight them, his eyes are like Riddicks from Chronicles of riddick, but wears goggles to help protect them (note: he has been working on magic to help his eyes adjust to light so they dont hurt as much and its a big middle finger to that arch mage) he has fire and ice and healing magiks do to his mother being a mage and his father a demon, the holy order also helped him design a weapon for him to use as a sorta joke which was a Pitchfork made from obsidian metal.
Dae is a brown and white, fluffy bunny with antlers and wears a kilt. He stands about 1.5 meters tall and is stocky, but not overly muscular. The only real advantage Dae has over most of his opponents is speed and agility. He’ll set up his attacks by bouncing and running in circles around his opponent, looking for an opening to administer jackalope hugs and hopefully find a ticklish spot, usually while babbling our some nonsense phrase like, “Boing!” or “Prepare your jello for my pudding!”
He’s easily distracted by males wearing tight, revealing underwear, otters in general, and the promise of ice cream. If it’s an otter wearing briefs offering ice cream, then that’s pretty much game over. Dae is a bit too silly for his own good, but is really looking forward to the tournament so he has an excuse to wrestle with and rub up against other cute boys in the ring.
Height: as tall as Namah
Eyes: Left eye color: red Right eye color: blue
Body type: looks like a big brother of Mace if he had one.
Fur color: mostly white with light blue patches of various sizes
Clothes: white t-shirt with a open light brown jacket, black cargo pants and a gray scarf around neck.
Personality: A nice guy willing to help out friends in need and make new ones. Will fight to protect friends. If someone messes with him or his friends, he'll use anything and everything he can get his hands on to not only stop the enemy, but strip them of all their dignity. When causing trouble for others, he develops a personality like Namah's. ( Use reference link for Namah's personality.) Has a crush on Namah.
Power: Energy Manipulation: able to control the natural energy inside his own body to power up any part of his body or make a weapon. Loses energy over time of use. Able to regain energy over time or absorb it from a power source. Gets tired if low on energy.
Skills: Great at parkour and free-running, able to make traps out of almost anything, great at stealing from someone without them taking notice.
Notes: Is a mute, talks with a data-scroll though chat application with his own voice he recorded before he lost by a knife attack to his vocal cords. Has a 2-3 year old scar where he was attacked. Wears his scarf over it. Doesn't care if he loses his scarf in battle, but afterwards he will try to cover it up.
Kyle lives and works in the farm district under his parents. He does have ambitions to do other things other than farming, however he respects the advice of his father to stick with a solid job such as farming. So he continues to work hard in that area. The only time he may go into the city would to obtain farm equipment or parts. Or even help sell their product. However he does find it annoying how often people comment or mistake his fur patterns as tattoos. Thus, he does not like going to the city often.
Even at a young age, Kyle had achieved a form of tranquility. Always staying calm and keeping a clear mind no matter what. He also prefers not to bring harm to anyone. However he is perfectly aware that not all think the same. And sometimes people need to be defended from others. So he had learned how to block and dodge, and or preform defensive moves. He had many situations when he had to defend himself. Or others too weak protect themselves. He later discovered his power. The ability to warp or move objects in a predetermined path at the speed of light. It’s an extremely dangerous power, however it takes so much energy that one use can drain him completely and leave him vulnerable. The larger the object the more energy it consumes. Even an object as small as a throwing knife can drain him. Also due to the inaccurate control, friendlies can be at risk if they are too close to the target. So his power is not something he would want to use unless it was absolutely necessary. Which he hopes it will never be necessary.
Though eyewitness reports vary from sightings to encounters, these accounts have not been verified. This leads many to believe that this urban legend is a hoax or the result of natural phenomenon being misinterpreted. Explanations range from nighttime avians and species flying through the moonlight at with incredible speeds leading to “sightings” of the alleged angel to psychosis. Whatever the cause, It’s clear that this enigmatic figure is unlikely to leave Anduruna’s conscious.
------Seraph is a nightmare that preys on the religious nature of Anduruna’s populace, using his control over light and heat parading as an angelic being. His appearance is that of a winged Criosphinx, having a bipedal and quadruped form. With his fair complexion and smooth appearance, he can be described as a walking statue. Always trying to avoid conflict, should he enter combat, he uses his powers of light and heat defensively, letting him opponent grow over confident until it’s too late.------
Which it did, save that it showed him something else.
A world beyond Anduruna, filled with strange things and people.
He became determined to find this world however possible, knowing in his heart it was real.
He learned his power, prepared for months, and left Anduruna in search of anything that might lead him to this land.
Isolation and a second trip caused him to develop madness, yet he has also balanced it out, and at this point will do ANYTHING to complete his goal, even kill and rob, to ensure that he can reach a land where he believes he can finally be recognized for his brilliance, and his power can finally be truly unique.
He still ventures to this day.
Maxwell is armed with a fire ax he'd stolen from Anduruna, a homemade repeating, automatic crossbow, and a self setting bear trap.
He himself is dressed in a long brown coat with a matching pith helmet, sandals and shorts, resembling a five feet, nine inch tall anthropomorphic squirrel/cat hybrid with red/brownish fur.
His power essentially enhances his speed, dexterity, and strength to a significantly higher level, effectively eight times what it originally was...in addition to a set of very sharp spikes coming out of his finger tips and toe tips, which he mostly uses to climb things.
He is also a bit difficult to predict due to his madness, and on top of that is actually quite smart, knowing how to survive in the wilderness by himself, search out ruins that may bare clues to 'the promised land' and upkeep his tools to maximum effectiveness.
As for his personality...that'll become more clear in the battle itself, should he appear...
Name: Lenox Skali
Lenox Skali has bright blue eyes with magenta highlights. He is 6'1", lean, decently muscled and is a humanoid griffin. His hips, legs, arms, hands, and head consist of feline characteristics similar to that of a white tiger. Along with this, he sprouts a long feline tail. His waist and upper torso are avian in and are covered in numerous brown feathers. He has a pair of sharp claws for feet and adorns a set of large, powerful, golden wings that he keeps folded in a feathery mass on his back when not in use. For his general apparel, Lenox wears a rustic leather jacket, various blue jean shorts or pants, and always wears a burnt necklace that is a close memento of his childhood and late parents.
Lenox is a kind, understanding, respecting, and light-hearted person who does not care much for violence, especially if it is meaningless violence. He will defend anyone he loves or cares for, and although he despises it, Lenox will fight to protect another, even if he is not a fighter by skill. Lenox Is, however, a gifted artist in stained glass artwork and uses many chemicals, unique tools, and various types of glass in daily life.
Lenox discovered his power on the day his parents died during a house fire that consumed everything within several miles. Lenox can ‘hold’ or ‘repeat’ a hemispherical pulse while on the ground, or a sphere while in the air. This generates a force up to 5 newtons (~50 kg/110lb) per square inch up to 2 meters (~6 ft) and half of any opposing force, lesser or greater, is added to the hemispheres pulse in all directions. If multiple opposing forces hit at once, they are considered a single force.
Physical: Black coloured canine like species. (Ex: Ravat) Height of 5.6. Lean. Hazel eyes. Male.
Personality: Introvert. Antisocial. Quick-tempered. Logical. Open minded.
Power: Rage. However, is unique as Sirhc has "levels of aggression" he has within the power. With low levels being increased physical prowess, strength, and tolerance to pain. High levels of rage giving him much more physical power, but lose focus, and then has chance to go into a reckless frenzy, caring little of intelligent battle tactics. Trigger for power can be voluntary, or be provoked.
Quick Bio: Is the offspring of two parents, Madylan and Scythe, in Kojiki district. Sadly, Sirhc's childhood was cut short by a tragic night of unknown assailants coming in the home, and attempted to murder both the parents. The parents fought back, but got overwhelmed and were killed. Sirhc was captured, and was being hauled off by one of the assailants. Sirhc was able to fight back, using his power for the first time, in raw form, and kill the assailant. Scared and extremely confused, as well as scarred, he went back to his home. After going back home, CCA guards who arrived at the house saw him. After that, Sirhc was placed in a run down orphanage of the Margate district. After very rough times of being bullied by other kids, surviving by his own wit, and abused by the cruel caretaker (Not Grunn. An evil cat-lookin lady.) he eventually settled back into the Kojiiki district, buying his family's home back, and following in his mothers footsteps of a writer. But in the meantime, is planning vengence against the assailants that killed his parents, no matter the cost.
The crisp ocean breeze had just picked up, blowing across the docks of Margate on the hot summer day, bringing soothing relief to the young apprentice blacksmith who sat himself on a lonely pier after a long day of labor. He looked out across the sea letting the wind catch his warm colored fur and pondered, as he often did, full of questions and curiosity; be it about himself, the world, or the seemingly unfathomable and indescribable forces he consistently bore secret witness to. He would wonder about the lands beyond Anduruna and across the sea, having not been born within the walls himself and never knowing his true parents, he would always be the grateful stepson to a stoic and just man who never had any obligation to take him in. Looking up towards the heavens he would also ponder about places beyond the skies, secretly tapping into his power within. He remembered taking those first steps in controlling this power, the sense of frustration, uselessness and how underwhelming it ranked in comparison to the abilities of the close friends whom he shared his secret with. His was a talent that would perhaps take a lifetime to master and was truly reliant on knowledge rather than skill. Stars and planets and other oddities, all gave him visible demonstrations of force by which the heavens would be locked in an eternal dance. He discovered thru careful focus a connection could be established, ever so tiny, and be utilized to borrow said force from heavenly bodies. With practice and experimentation he found the applications were almost limitless. From simple tasks to elegant constructs and experiments he found that he could weave the universe's most primal of forces to provide both protection and an outlet for his inquisitive nature.
Sukotto was born in Talocan with a single mother, his life has had many ups and downs since the sudden disappearance of his father.
he is single, had no known job and his location could be anywhere at any time.
His power is rather unknown, use extreme caution.
The CCA had one objective, to stop the tall and skinny dark male dragon with green hair and accents wearing a black hat.
The streets of Margate are filled with the wet resounding footsteps of Sukotto, but his footsteps are accompanied by a couple of other footsteps. None other than the CCA after him.
The downpour... so slippery. "If only this rain would stop," and as the dragon-like Dreamkeeper had that thought, the rain quickly vanished, drops fading into green mist. From the fading rain, the bright green halo could be seen above him.
Sukotto's power has much to do with how he has has felt in the past, filled with rejection from his peers at school and lacking the love of one of the parents, Sukotto felt lost within himself, thinking only of the harmful reality in his mind. Thus, his power allows him to reject it.
Sukotto heard shots going off from the CCA rifles, he raised his hands in desperation, but the bullets stopped. Like his life, these powers could not be controlled, all he could really do was run away. Run from his problems, run from the pain, run from the sadness... forever.
Sukotto suddenly appeared near the beaches of Talocan, his home... he wanted to be there instead.
He could finally relax for a bit, but that was hard to him... if only he didn't get rid of his father by accident.
Sole heiress of an abandonned Power Plant nicknamed "The Nest" by its inhabitants, Kierce is a half organic, half mechanical anthropomorphic lemurian ape raised by her mother figure Jadiel Anjvolt, an android that educated her with the idea that efficiency matters above all else. As a result, Kierce seems mostly emotionless in both tone and mannerisms, unless she wants to take risks for the sake of "gathering data." Indeed, her dream is to create her own Nest organized in a huge prosperous city she'd name Gadget World, a paradise for secluded people or anyone who'd like to create technological wonders. She's usually seen traveling around the world with a backpack, black gloves, a light jumpsuit decorated with a giant black bow behind it, the jumpsuit itself being colored with the yellow color her mother loves so much.
Concerning her power, Kierce can produce limited amounts of electricity, which she can channel through her body - thus making the stripes on her body and imposing fluffy tail shine brightly - the beak-shaped rapier she wields (as an hommage to her bird-like mother), or her "Spell Books". These allow her to control the drones that rest in her backpack, which each line of the books' pages relating to orders or specific actions she can give them. Her Spell Books thus act as an artifcact to channel her electricity and power the drones, who usually fire waves of energy bullets in organized formations. She has three types of Drones:
-Arachnid-T (shaped like spiders), Copter-T (shaped like birds with 4 wings, and Pisc-T (shaped like tiny sharks).
Kryan is an orphan passive boy, around 14 years old. He's of green fur, blue eyes, tall height, neither skinny nor fat, and wears a black cap, purple and blue jackets, blue jeans, black shoes and a red scarf. He also has a leather armor on his right shoulder, as well as some armor in his knees.
Equipped with leather armor, full clothing and his trusted iron sword, he has been learning of life around the world, making him get used to the wilderness, no matter in what conditions.
On battle, his agility is what makes him victorious: by dodging every attack from his target, he counters with his blade with a slash up, jumping and then slashing down with full force. However, for him to counter correctly, he must time right the moment he has to dodge and when he thinks his target will attack, as most of the times they don't do such thing, of course, when he thinks its safe, he goes straight to it to attack.
When a golden opportunity shows up, Kryan used his secret power: by focusing all mind and power to the sword, he converts the blade into a light blade, with a larger size and deadlier than before. He can use it either immediately or use it passively, where the blade stays in normal size, but makes Kryan's moves faster in general.
However, this power can make Kryan lose his mind in case certain conditions are met. If Kryan is full of anger or with the wish to get revenge, using the power will make him lose control of himself and release the "demon" he has inside (not that he has one inside but release his dark side). If he gets into this state, his eyes will turn black and red, ashes will come out from his scarf, the sword will be dark instead of light, and the only thing he's do until his surroundings are empty is to kill.
It happened once, and since that moment, he promised he won't do it again, unless its necessary.
Rick Bishop is a fennec with serious attitude problem, and a serious power to back it up. Born to terrible parents, his father is now in jail, and his mother is spirits know where. He was then adopted by a man of the church and his wife, who though that it would be a good way to help their own natural-born son who was going through his own problems at the time. It was not.
While growing up was hard, the now twenty-three Rick maintains a descent relationship with his adopted family, though is still a bit distant from his brother. His real solace, however, is found in his three best friends, Daniel, Evans, and Kyle. Rick would do anything to protect them, including using his power.
Rick possesses the power of sound, being able to shoot a shock-wave of noise from his ears and throat to damage nightmares (and hit other foes like a ton of bricks). As an extension of this power, he can emulate any voice from his throat and any sound from his ears, (though his ears must be upright to do this). If he knows it well enough, he can even do an entire song, all instruments and vocal parts.
While acting like a punk, Rick mostly just wants to find some peace, and relax with his friends at their usual diner. But while a good guy on the inside, Rick is pretty rough around the edges. He's had a few scraps in his day, and if it's a fight you want, he'll be happy to give you one.
Canine body type, of medium height with a slightly hunched stature. Late middle aged with increasingly greyed facial hair. Wears an assortment of customized shock trooper armor that has been stripped and reworked to increase mobility of the limbs and reduce weight while still maintaining the chest and shoulder guard. Helmet with polarized goggles to defend against bright lights and a mask to filter dust particles from air before breathing.
Armament includes a full length springer rifle standard to Anduruna shock troopers with minimal modifications (mostly stripped for weight and repaired with available materials), a small trench knife, and an entrenching tool with a pry bar handle.
Power is the ability to generate a flash of light from the palm of hand. Intensity of the flash is controllable by Kurt, and can range anywhere from sub one lumen to around 2000 lumens, meaning that the flash can be enough to cause temporary blindness or just light up the immediate space in front of the hand.
Fighting style is based around disorienting the enemy and keeping current position hidden. Optimally, Kurt will hide and set an ambush area with lots of mall pits and cover. When the target is inside the ambush area, he will fire, flash the target, and use the opportunity provided by the temporary blindness to relocate and shoot again, or approach the target to engage in hand to hand combat. In sub optimal conditions, Kurt will first attempt to flee the line of sight of the aggressor and then counterattack. Failing that, range combat is abandoned and the melee weaponry is utilized.
Mariwen the Arcane Devourer
The Angelic Stalker, the Ethereal Flame, and the Shining Curse, Mariwen has gone by many names like these throughout history. Many have seen the traveler on his unknown mission, and few have witnessed him more than once. Sightings of the wanderer are reported on all corners of the world, speaking of a man with broken wings rushing in where magical events of significance occur. Some blame him for what happens next, marking him as a flashy man with dark intent, an omen that bad luck will befall the land he visits. Some see him as a protector, swearing that he is not the cause of misfortune but the first to react in dire times, claiming things would turn out worse without him.
A battlefield lined with white flames is his signature, written by a swift, black blade mounted on the arm. Mariwen also carries an ornate bow, and quiver of seemingly endless arrows that dissolve into thin air upon finding their target. He has slain seemingly regular soldiers, good kings and tyrants, and of course arcane wielders, both the wicked and self-serving, as well as those who worked for the light. One thing is certain: this being is searching for something in the arcane. Whether it’s in the heat of battle or as his victim is falling, Mariwen always takes some magical essence from his opponent’s spells or their body. What he does with this is his greatest mystery.
“Former Specialist of the CCA Erich Hoth reportedly died in the line of duty. That was the CCA’s nice way of telling the city of Anduruna that he was murdered. Of course, they left out a little, crucial detail. The CCA were the ones that pulled the trigger.
Surprised they took out one of their own? Then you don’t know the CCA: the real CCA. They couldn’t control Hoth, so they got rid of him. They chalked it up to an accident, a gas leak. The fire destroyed the whole building with Hoth and his partner inside: his family too.
But there are rumors that Erich Hoth survived. There’s a vigilante that wanders the city streets, with a striking resemblance to Hoth. He has the same appearance, completely unscathed from the fire. Maybe that’s only coincidence.
You see, Hoth had a pretty impressive record in the CCA. At least, the parts that weren’t blackened seem impressive. This vigilante though, is erratic. He doesn’t act like Hoth at all. Sometimes he helps people. Most of the time he kills them.
This guy, whoever he is, has a rap sheet longer than anything the CCA has ever seen. Most of it is theft and murder. The strangest part is nobody knows how he pulls it all off. In and out, with only spotty surveillance footage left behind: this guy is a pro.
If you see this vigilante, Hoth, look away. Don’t say his name. Don’t mention anyone he was close too. And if he locks his eyes with yours and smiles like a devil, you’ll disappear.
Of course, none of this came from me. I will deny any involvement with your inquiry. I told you all I can. Now get the hell outta here.”
—Anonymous testimony involving Former CCA Specialist Erich Hoth
Born in Calypsa, Martin lived a relatively normal life on his way to being a productive citizen as an engineer. He has experimented with his power from time to time and knows what he can do, but he has only relied on it when absolutely needed. The authorities haven’t arrested for power use yet, and he plans on keeping it that way. Martin’s timid nature is to avoid unnecessary fights for the most part, but he can grow a backbone every once in a while.
Power: Thermal-Kinetic conversion
-Matin’s power allows him to drain thermal energy through physical contact and converts that energy into kinetic energy to fight. Anything he can touch with either hands, fangs, feet or tail can be cooled to as low as -321 degrees Fahrenheit, and whatever the difference in thermal energy is, he can use that as kinetic energy to move faster or hit harder. (See Law of Conservation of Energy) At range he can only drain heat from his surroundings to move quickly and launch objects. For defense, he can pour water on his clothes to freeze them to make them more resistant to battle damage (though still not as protective as Kevlar) and stop bleeding by freezing wounds.
Martin is all about calculated strategy. Some battles may feature mathematically calculated attacks like how draining just 1 degree Celsius from water equates to a difference of 4.2 Joules per gram which is the same amount of kinetic energy as ice of the same mass traveling at 91.5 meters per second or about 205 miles per hour.
-Small water bottles (for freezing, pouring, and/or throwing)
-One Touch Can Be Fatal
-Limited Offensive at Range
For the most part, Korrigan has the appearance of an anthropomorphic spider; lean but slightly muscled with a thin covering of brown hair, including small tufts of black fur present on shoulders, arms, legs, and chest. Korrigan has three sets of arms, four eyes, and digitigrade legs; regarding his eyes, two large ones and two small ones located above. The large eyes are golden with slit irises, but the two above have no pupils because of a thin membrane, with the left bright blue and the right bright green. Despite having a mostly arachnid form, Korrigan has a pair of two pointed ears, the left one chipped, while also having scarlet curly hair, alongside a pair of sharp fangs and white freckles on his face. Lastly, he has a thin, long tail with rings of black and brown. In terms of attire, Korrigan can almost always be seen wearing his signature bowler hat with a timepiece attached to the side by a black and gold ribbon (steampunk-esque) as well as his custom, four crystalline-blue lens Spectacles. He usually sports a dark cape to hide some of his arms and weapons and underneath he wears a sleeveless emerald vest with a nice shirt, pants, and sash. Despite having a friendly and confident personality, Korrigan tends to be very secretive, and at times unsure of who he should be. When not strolling down the lively streets of Talocan, he can be seen sipping tea from a shop in Kojiki. DK power is intangibility but only limited to himself and whoever or whatever’s he’s in physical contact with. Combat wise, He’s self-taught himself in martial arts prior to becoming a spy for the Troika and holds multiple springer side-arms as well as a katana passed down from a close friend.
Pyro is a Half Cat, Dog, and Wolf Male Hybrid. He's 20 years old, 6ft tall and weighs 220 Ibs, fur color red, black and orange. His homeland is the Talocan District in Anduruna and his power is Fire Blade Conjuration. The ability to create blades out of fire, but is limited to make only 3 kinds of blades, 6 small fire daggers, 2 fire swords, and one great fire blade. Note can only make one of these sets of blades at a time, as in he can have one fire sword in one hand but can't make a great fire blade or fire daggers on the other hand, only another fire sword. To use another blade he has to make the current one fade away to use another one. He learned his power during the days he was a Shock Trooper for the CCA, during a mission to find and capture a criminal with his squad. The criminal ran into a hidden underground tunnel under the city, as Pyro's squad followed him they were lost in the tunnels, his squad split up to find the criminal. Moments later the criminal was found dead, body ripped to pieces, cries were heard, Pyro's squad was attacked by a Nightmare his squad killed by the monster, fought back but his weapons had no effect on the monster. Soon with a small bit of hope Pyro attacked with a small dagger, in rage the dagger became a fire sword and sliced the monster as it burned in ashes. A squad of 6, only 2 survivors, Pyro's best friend and himself though one of the 4 dead was a close friend of his. They reported what happened but the higher ups didn't believe them due to being a Nightmare in the tunnels, so it was covered up, in rage Pyro quits the CCA and go's on a hunt to find the nightmares. His friend stays in the CCA to offer support from within in secret. Now Pyro wanders the City of Anduruna in secret to find the Nightmares and hunt them down to avenge his fallen squad mates.
Gary is a yellow fox that has brown eyes, brown ears that are black tipped, and a yellow tail that is also black tipped. His go to suit is a Navy Blue suit, white shirt, and a solid red tie. He even wears a bread pin which shows that he's an expert at making bread! Don't know what flour to use? Need someone to defend your bakery? Gary is your guy! He's the best defense attorney when it comes to bread! He also secretly works for Troika as a Recon Operative. His suit of armor is a dark grey armor with a dark blue chest plate. His shoulder pads has a single vertical dark blue stripe and his right thigh guard bears the Troika symbol. Gary wears a helmet that has night vision, allowing him to see in the dark. His visor is blue when he doesn't use night vision. It turns dark grey when he does use it. His armor is light enough to allow himself a speedy getaway. As a Recon Operative, Gary uses the best silenced weapons and knives Troika can give! His bread is so good, Vi just can't get enough of it!
Living a life of anxiety and misgiving after a freak accident severely injured her, Marie thought that she could do no good anymore, and decided to become the “most infamous person”. She donned a golden, cybernetic mask to conceal her scarred face, and went under the name Mai-Ra.
She is headstrong, arrogant, and sometimes hotheaded. Her sensitivity can affect her relationships between others as well as her own actions. She can sometimes be a bit paranoid about failure. She is torn between becoming infamous and trying to redeem herself. Her morality is usually tested through her actions.
While quick and agile, Mai-Ra prefers using weapon based combat over hand to hand. She primarily relies on her ZX-0 pistol during combat, which can switch to a number of different ammo types through voice command. Her mask also provides her with functions such as targeting and downloading information.
While most kids his age are playing with dolls and raving on about the next Tinsel album release, Lil’ Timmy is sharpening his knives and cleaning bloodstains off his shirt. For you see, he is no ordinary child. Since his birth, Lil’ Timmy’s parents always knew something was off - his obsession with crimson red being the least of their concern.
One night, a moon before his birthday, somehow, Lil’ Timmy found out about the nightmares. His ears perked at the thought of such wonderful monstrosities - oh the joy of death and turmoil; he yearned to be like them. But of course, being barely five years old, the wannabe nightmare was as clueless as Grunn on a Saturday morning. As the clouds drifted slowly through another stormy night, Lil’ Timmy caught a glimpse of moonlight that shimmered off the kitchen knife. The house filled with lightning as he smiled a cheeky, innocent smile.
The headlines the next day was “COUPLE STABBED TO DEATH – 85 STABS IN TOTAL; AUTHORITIES STILL INVESTIGATING”. No one would ever suspect that cute Lil’ Timmy could ever hurt a fly. Now without parents, and two kills on his hands, Lil’ Timmy was sent to the local orphanage (No, not Grunn’s. That place is horrific).
Throughout his time there, the orphanage noticed a massive increase in injuries in its cohort, but of course, they blamed the media’s blatant promotion of adventure and risk taking. It was only a year later, after the disappearance of two orphans, that a few began to hold suspicions against Lil’ Timmy. But whatever they possibly had against him will remain untold, as Lil’ Timmy walked away from the burning rubble of the orphanage, with several dozen more kills in his name, and a neat little t-shirt that he painted in art.
“Slendrik Express, Norvondire’s fastest delivery service, Nero speaking. If it moves, we can deliver it.”
“A special job? Sure, just tell your people to look out for the red lizard with the brilliant crown of feathers and goggles, and I will stop over to give an estimate.”
“Trouble? Well, I charge extra for that, but I can handle it. If I let a few springers or thugs get between me and a job well done I wouldn’t be in this business. Besides, I am faster than I look; a lot faster if I need to be.”
“Not that sort of trouble?”
“Ah, you want me to make the trouble? I take it that They sent you? Nah, don’t bother; we both know the answer to that. It ain’t gonna be cheap, but sure. I am up for a bit of fun as long as nobody dies. Just tell me the target, and I will be on my way once I grab my satchel charges.”
Standard: Nero Slendrik is a Red lizard like Dreamkeeper with a plume of pale purple flowers on his head wearing a fancy pair of goggles. He operates a courier company out of Novondire that will accept any job regardless of the legality or customer, as well as jobs damaging or attacking things for certain special customers though he draws the line at not committing murder. When he encounters trouble, he falls back on using his power to move at super speeds for a few seconds at a time as well as an assortment of explosive devices to get the job done.
“Come on, then, fight back!”
the voice growled sadistically. Beta shakily got up before he once more felt the rough hands force him back into the cold wall of lockers. He tried to scream as the pain washed over him like a wave, but his voice came out as a strangled groan. His head felt warm, his vision blurred. He remembered standing up- feeling the cool metal of the locker slide down his back as he braced himself against it for support. Then there was a sort of pop- he profoundly remembered forgetting the pain. Instead, a curious sensation washed over him: a mixture of anger, fear, and power combined in a deadly reagent.
Above him he noticed a small ring was suspended, casting a bright blue light. He felt himself grasp something that had seemingly materialized in his hand. It was remarkably light, but commanded an aire of danger all the same. Beta flung himself at his adversary, brandishing his newfound strength. He remembered himself grabbing and punching, taking advantage of his opponent’s surprise. He stabbed quickly, over and over again. The dull “thud” of the collision rang sickeningly in his ears.
There was no conscious action, only instinct. He couldn’t remember the boy’s face, only the screams of his classmates perforated this memory. With a quick jerk he was pushed off the bully and grabbed roughly by the shoulders. Someone was dragging him away, but to this he did not object. As quickly as it had started, it was over. He looked at his hands as he slid across the cold tile. They were stained with blood.
Beta’s eyes open as the dream collapsed upon itself. He sucked in the cold night air, his breath clearly visible. For a brief moment as he lay in the dark, he was safe.
Sam was born in 1202 to then-active-duty shock trooper Malik Schrade, and notable actress Milena Rosabella. At the age of eight, her mother was murdered in front of her by one of two assailants. At thirteen, she encountered her first nightmare, leading her to discover both her power, as well as her bond with a special weapon, which she used to slay the beast. Ten years later, she would embark on a journey, slaying four more powerful nightmares in the process.
Powers and Abilities:
Ethereal shield - Sam’s power summons a shield which protects from powers originating from both nightmare and dreamkeeper alike. The shield also carries the ability to block physical attacks from nightmares, as well as delivering electric shocks, but doing so causes much greater strain on Sam herself. The shield does nothing to protect from “mundane” physical attacks.
“Minimum effort, maximum effect” - Sam has extensively practiced a unique Kojiki martial art originally intended for use against power-active opponents, which focuses on blending with and redirecting an opponent’s motion in order to perform effortless throws and joint-locks. This allows her to deal with foes much larger and stronger than herself in hand-to-hand combat.
Aurelium Blade - Sam wields an ancient sword from the Dominion Era that originally belonged to her ancestor, Silas. The blade appears to be bronze, but when wielded by a blood-bound individual, the blade takes on a golden aura. In this state, the metal becomes extremely hazardous to nightmares. This weapon is the only surviving example of the original seven “Aurelium Blades”, wielded by elite “Champions” during the Nightmare Wars.
Ancient knowledge - She has studied a Dominion/Silent Centuries text, detailing tactics for fighting nightmares. Using this knowledge, she can generally ascertain the best method for fighting a nightmare based on its anatomy, powers, and behavior.
Nimbus is a wolf raised in Theophanies district, growing up within the Sacrare order and later becoming an archivist. Fascinated with Anduruna’s history, he had no qualms reading the order’s more suppressed works, believing suppression doesn’t change what happened or stop one from learning from it. He would sequester himself for hours reading of ancient wars where powers were weapons and nightmares were not the ghost tales modern society claimed. As years went by he became disillusioned with the faith after witnessing his superiors squander tithes, extort the poor, and even cavort with local gangs. He questioned his own piety when others around him freely abused their positions yet looked down on the carefree whims of nearby Kojiki district. The thought of becoming so hypocritical only drove him back to his historical texts, finding comfort in stories of heroes and adventure.
Nimbus’ superiors caught on to his growing admonition. They feared the CCA coming down on them for his reading of forbidden history, and sent the Neons after him one night. After a vicious chase, Nimbus was beaten and nearly dead. He wondered if his faith even mattered against the claws and blatant power use of the Neons, against the hypocrisy of his superiors, against everything taught to him was wrong… then his power erupted. A storm surged around him, igniting his foes and leaving him alive, but in smoking tatters. He escaped into Kojiki and thought hard about his life. What mattered now?
The same rebellious streak that influenced his reading of the suppressed texts encouraged him to experiment with his power, wondering if the old stories were suppressed for a reason. If criminals could use their power like the heroes of old, then why not him in protecting himself?
And regarding nightmares… well, the texts haven’t lied yet…
She is a vixen anthro with the ability to conjure various elements; such as fire, water, lightning, and wind. Her left arm has been replaced with a robotic replacement due to an accident with a machine she was curious about. She gained this arm from the man who owned the machine. Unbeknownst to her there is an amulet in the arm that absorbs half of magic or laser energy and gives to her as manna. Due to this the arm will take half damage from such attacks. Felicity believes the arm is just that durable and that she still doesn’t have a complete grasp of her manna limit. She is capable of detaching the arm to get out of situations or if she needs to move faster than her opponent, but doing so will leave her more vulnerable to magic and laser attacks since she uses her arm as a shield.
Her world is split between magic users and tech users, so the sight of technology is normal to her. Due to the rift between the two factions however she is accustomed to others treating like a freak when they know she uses magic as well as have a mechanical arm. Felicity has an athletic build at a height of 5’3” while wearing a shaman-like outfit. There is a notch on her right ear and two on her left. The prosthetic limb reaches three inches past the shoulder joint on the front and 5 on the back. She is always seeking adventure, this being the reason she left her home. While quick to fight she hates to take a life unless it is necessary.
Marco is a 23 year old Kangaroo who acts as the main Character on a popular Super Sentai show for Children. He stands at around 5"11 Ft, weighing in at 165 pounds. He has a fur color of a light red with a black spotted patterns tracing down his back along to the tip of his tail, with the exception of a spot placed directly over his right eye, as his paws and hands are black, similar to a painters dip on dogs, also to note his underside is a white pattern, he is often mistaken as a fox by most. He is donned in Beige Cargo Shorts, a Black tee with a faded blue jean vest, well a "vest" due to the sleeves being ripped off. Donning the "vest"s collar is a single pin, of a silver hue in the shape of heart with a cross in it. he wears across his paws: athletes tape, since he is not fond of shoes or sandals.
As to his skills: he is rather agile and light footed, no formal training in martial arts other then a few self taught boxing courses and throws, he seems to have developed a sense of sensing how attacks will fly due to his regular job of working on the Sentai show, but he is very gullible and seems almost too trustworthy which could lead to a very bad opening on his part, When on stage he acts the hero, but in reality can be quite shy and bashful. He is driven by a sense of justice in his heart and wants to believe there is good in everyone, Though he will always stop to make a child smile, even at the cost of his dignity. Fun Fact the Sentai show is called: Rhino Ranger!
Arcoth in a man in his mid 30's who knows his way around fighting anything with teeth and claws (Though he knows how to handle those with weapons as well). He is well built, and has kept up a healthy life style, even if has been rugged and viscous to him. His skin is more of a creamy color while his armor plating (on shoulders, abs, chest , knees, feet, and hands) is more of a brown. His right eye color grey with a red pupil this his eye is covered by a worn steel plate. However, if his power is activated the eye goes blue with a white pupil. His tail is much like that of a scorpions, but does not hold a lethal toxin within it. if pierced into the skin of someone can cause intense irritation of the area for an entire day.
His gear is usually consists of long brown clothes wrapped around his body along with and form of bullet proof gear. casual gear is mainly a red leather jacket with black pants and shirt. With armor underneath it all of course.
Arcoth tends to be fairly quiet, but keeps highly alert, usually expecting something bad to happen (which tends to happen to him). For this, he had learned to use fighting techniques for close quarters, yet he is not above cheating with his powers. Though because of this, he never really enjoys being in crowds of people.
His power is to stop or slow moving objects that he concentrates on with his sight. But due to him only have one eye, it is limited to one side.
A self-proclamed jacket aficionado Troika Quartermasters have recorded a total of 14 Troika Jackets of varied design to have gone missing from storage during his frequent visits. He might return them… someday. Until then Reagent sports a multitude of Troika coats along with a set of camo pants and CCA Trooper Boots (only the best for Nightmare Faces!).
Bandits of the Diony Deserts have learned to fear (or at least not stand in front of) the hefty Springer Revolver that hangs from Marshall’s belt. While not the most reliable firearm in Anduruna, the weapon’s bulkier springer cartridges are rumored to be powerful enough to crumple Trooper Armor at close range and have even less pleasant effects on an unarmored opponent.
Lacking firepower, Stoikos’s experience in the desert wilderness has given him an insight or two in the dastardly art of dirty fighting. While not as graceful as the renowned Martial Arts of Kojiki, there are few defenses against a bottle of fermentae to the face or a swift boot to the jimmies. His brawler skills are made even more potent by his power, which allows him to turn off any sensations of pain or fatigue that might have been obtained during a scuffle, leaving him swinging well after the third attempt to defenestrate him from the bar.
But what does drab the eyes, are the two jet black horns portruding beyond the hood, the jet black tail, covered in overlapping plates of silvery armor that dissapeare beneath the cloak, and most unnervingly the glowing eyes whose glowing iris and sclera seem to leak energy with every movement of the head, like an inferno beneath a frozen surface, betraying nothing but an aura of age and experience that clashes with his young looking face when its revealed.
1x Black Ancient Sentient Tome with Power to instakill (or 90% chance) anyone who touches it other than Mandor and which also contains any and all posssible spells for magic invocation, and is bassicaly a macguffin to be used as last resort survival/attack or escape device)
1x Nightmare power (Hes a nightmare DK hybrid product of science and magic of a bygone era, the nightmare mind beeing the one controlling the book, hence its murderousness) to create any weapon base construct, like the shaft of a bow/a sword/a shield/the mechanical part of a gun of any type(think of it like a kind of green lantern power, only black with a dark purple outline thats the same color as my characters irises and it functions pretty much the same except for the dreamkeeper power beeing the fuel for projected attacks).
1x Dreamkeeper power - same color as my characters sclera, can be used similarily to the nightmare power under duress, but is mainly fuel for power attacks, or ammo for projectile weapons, or projected slash attacks, for example, the bow shaft or gun body would be formed of the black, inklike yet metalic sheen of the nightmare power but the arrows, bullets, or just a massive energy beam would be the dreamkeeper power.
1x Rune enchanced full body armor covering the whole body of the character giving him increased movement speed, solid devence against impact and slash type attacks and moderate defence against puncture type attacks. The armor however is adaptable and can sacrifice speed boost for boosted defence.
His personality is open-minded & warm-hearted and will always look for the bright side for fun in any situation; even a good fight ending in defeat. Hes a strong 1v1 fighter, but prefers to fight with allies he can protect. His jokes are annoying and his sarcasm can be hard to work with. With his temper broken and his full power unleashed beyond control, he can move twice as fast and can deal massive lightning like blasts with explosively powerful blows that send his enemies flying with shattered bones and shredded muscles from the energy-discharge... (or blowing up). Ability will drain most of his energy though, and the longer he fights, the more unstable his control gets, ultimately leading to A full discharged overload; thus only used in last minute life/death situations or when his tempered mood is broken. Instead, he prefers to offset his opponents attacks with ill timed jokes and laughter mid-battle.
From spending half of his life as a slave to a military general, Andy has gain an excellent tactical mind, from listening to and watching the multiple Generals in the war room strategies how their armies move through battle fields. Although he himself doesn’t command any armies he has used this knowledge against enemy troops, knowing how they will attack and where to focus his attention.
His greatest skill is his hearing, because of his large ears he is able to hear a bullet coming before it hits, picking up the sound of the bullet as it whistles through the air, as well as hearing someone breathing, or moving and can pinpoint which direction its coming from.
Though many have used powers against him Andy has preferred to not use his. He has been trained as an assassin, using his environment against his foe. He focuses on using his 7.62mm rifle to fight, using his precise aim from a distance or forcing his opponent in close with tactically placed shots or traps to use his bayonet on the end of his rifle. He is also equipped with a 9mm pistol and a spring loaded knife in his sleeve.
Because of his small frame, he uses agility and speed. He is able to jump 20m high or in any direction, changing his direction with ease for his next jump.
Power: possess the ability to grow long razor vines from his contact to the earth. These vines will grow out in all directions and cover the area in a 100m radius, the vines will also force their way into cracks in armour or vehicles tearing apart anyone inside. If cut the vines will multiply.