Sunday, September 28, 2014

Between the Pages Sneak Peek: Make Your Own Dreamkeeper Dolls DIY

For a few months I've been collecting miscellaneous doll parts.  And confusing several people.
This is for a project that was interrupted by the apartment fire, and now it’s time to try again.

Originally I wanted to make a custom Tinsel doll that had that ’Mattel’ look.  After shopping around, I realized while attaching a Bratz head to a Barbie body that all of our main Dreamkeeper female cast could be recreated in doll form, given the right parts.  Of these parts, 99% of them were found in thrift stores, on clearance, and eBay.  And I finished Tinsel and Wisp, with Lilith and Namah just needing hair.  But, you know.  Fire.

So we start again.

You will need to paint, sculpt, and use a power drill to complete these projects.

Here’s a brief sample of what’s to come:


I've completed Vi, Wisp, and Vanth visual tutorials that will explain how to transform doll parts into the custom girls of the Dreamkeeper cast.

Please enjoy the following weeks in which I show how these dolls (and more in future blogs) can be created by you! -Liz

Tuesday, September 23, 2014

Between the Pages: Gonna Paint Me a Pony, Stick it in a Closet, and Call It ‘Reckless’

But seriously.  Have you ever had such a bad idea that you and your company laugh and laugh, and at the end of the humor you realize it will definitely happen someday?  

Last winter Dave and I were walking through an excellent antique store when I spotted a smallish carved horse in their window display.  And I just laughed and laughed at the outlandish idea of opening a random door in your place, and *bam* there in the back is a carousel horse for no good reason.

I’m so in love with carousels that I have rules and preferences.  And designing a real full-custom carousel horse would be a dream come true.  So naturally, it was going to happen.

I didn’t purchase that one in the store….it just wasn’t right.  Too small, carved, I wanted something ruin-able without disturbing history.  Carousels have a vibrant history.  (And for the record, a Merry-go-Round is strictly horses.)  ’Etsy’ provided an excellent alternative to the real thing.  So I present to you……the horse on a stick.

On a three cone lamp, to be exact.  A perfect base model.  And made of sturdy plastic: no damaging historical craftsmanship here.

It's in a bathtub.  Nothing wrong with that.
I began collecting pieces and fabrics, imagined color schemes, and got to work repainting.  (I have a side occupation. Reckless was personally funded.)
(Not at the BK Lounge.)
And so I was ready to post this how-to blog on Reckless, and the stages of putting a horse like this together, but distractions popped up.


 (This is what progress looks like.)
 (Serious progress.)

 Mission: Success.


 Final resting place:




Then we had the fire.

It’s a relief that us and our lamp weren't responsible for the fire, and for pure humor’s sake I included the horse on the salvage and insurance paperwork, but the pony was gone and that was that.  To be fair, there was far too much in that closet for it to continue existing, such as four paper birds and two Christmas trees.  And if we had been home during the fire, I'd have thrown the horse out a window to "safety".

However.

Apparently the origin of Reckless is a bit more antique then I thought.  It was actually a 1960’s toy called the springer horse, by a company called Wonder.  If you check eBay, you can find a variety of their designs, including mine.  Someone somewhere went through a lot of effort to attach the lamp to the horse and I was lucky enough to find it.  I didn’t have the energy or the same resources to redo Reckless, until spotting this little beauty.

A ‘charger’.  Most wonder horses are pick-up only, but these lovely people were willing to make an exception for just the horse.  I foolishly thought re-creating horse-on-a-stick was possible.



Found a three cone lamp and realized problems.

You can’t just walk into Lowes and use their drill-press.
And you can’t disassemble your lamp thinking the horse will slide right on.
And your battery powered Dremel isn't made to drill through half an inch of plastic.

But if you know someone who is generously awesome and has the right drill tools and you know someone who is patient enough and super awesome to teach you basic electrical re-wiring, then you can make your own carousel horse on a stick, just like Reckless and Charger.














I am extremely careful about not leaving it unattended.



So this is Charger, that horse in the closet.          












Thank you Mom and Dad for being super awesome.
There may be more carousel-ing in the future.
Like maybe a reindeer...


Tuesday, September 16, 2014

Critiquing Critiquing Story


Story:  Turns out you're doing it wrong.

Everyone is- and what's more, anyone who tries to make a foray into storytelling without having mastery over their efforts merits endless scorn.  

I've had the privilege of sharing advice with some other creators of late, and seen some of the (usually anonymous) criticism being leveled at their work.  It's noteworthy for being intense, superficially sophisticated, and misguided.

Now, there are two kinds of creators out there.  Those who don't give a fig for what other people think, and dismiss all criticism out of hand.

...Those creators tend not to improve.

Then there are those who care about the quality of their work, take pains to make it enjoyable for others, and are receptive to feedback.

These individuals have the most potential as writers, and are also most vulnerable to their efforts being permanently deformed by vindictive critique.

They'll be assured their characters are flat cutouts with no depth or realism.  But if the character reveals another facet, they'll be decried as inconsistent, self-contradictory and arbitrarily written.  A scene, or even as little as a page, will be declared 'nothing' and pointless because there isn't a clear-cut goal being pursued.  If a goal does emerge for the characters, it is declared to be a ham-fisted MacGuffin.  The critiquer will complain that there is no context to support events, that nothing makes sense.  Then they will pounce on the first sign of explanatory exposition- reviling it because they can identify it.  If they find narrative summary, they'll condemn it as a horrendous writing technique- and proceed to complain about the length of scenes where not enough happens to 'justify' them.  A character is a pathetic unrelatable loser- unless they're a too-perfect writers-pet Mary Sue.

  Any fresh writer struggling to internalize criticism like this will not find their efforts improved- they will find themselves paralyzed by second-guessing and fear, afraid that every step will be the wrong step.  

But evaluating reader reactions is critical to learning.  And it's so easy to discount those who like your work- after all, the critics discount them.  They inoculate their judgments from being measured against popularity by declaring the masses to be sycophantic, ignorant, unperceptive.  Your ability to entertain others will only prove the low, pandering quality of your work in their eyes.

So is the most miserable reader by default the most insightful?

Well, no.

And it's helpful to understand why.

First, let's assume these critics are well intentioned.  Those which aren't exist- but what motivates them and why is another can of worms, and entirely beside the point.
But for negative critics who genuinely believe they're providing helpful insights- where are their ideas coming from, and how accurate are they?

I think they exemplify the maxim that a little knowledge is a dangerous thing.

Perhaps they sat through a creative writing course, or came across a book or two on writing and story.

I've consumed over a dozen (and counting), and there's a myriad of different models and definitions competing for what makes a valid story.  Every book claims to have the keys.

There's the 'W' model of plot, the Hero's Journey Monomyth with it's required stages, the Snowflake model of development, the 6 Core Competencies approach, 3-Act structures, 5-Act structures, 7-step structures...

Various story theories will place more importance on one element of fiction or another.

One school of thought holds that thematic armature, or the conveyance of a moral precept, is the highest purpose of story.  Everything else- character, setting, plot- only belongs to the degree it can dramatize and clarify the point.
This means characterization and everything else must be brutally minimized, lest it prove a distraction from the core function of story.  Under this lens, a parable is the ultimate narrative.

Another idea about story maintains its all about character- one character- specifically, about the inner struggle of a protagonist.  Story is really about how external plot events force the main character to resolve an internal obstacle or misperception.   In this model, it's a cardinal sin to have any characters competing for dominance and clouding the issue of who the *real* protagonist is, within which the relevance of the story unfolds.

Yet another concept holds that stories are survival simulations.  This model places primacy on the premise of a story, and the ensuing cause and effect of plot- What ifs.  What if dinosaurs were genetically engineered in a park, and then got loose?  What if terrorists took over Nakatomi Towers and all you had was a service piece and no shoes?  In this model, stories are all about safely gaining the experiences of others, mentally rehearsing various social or survival scenarios, to better prepare one for dealing with life.

Another idea about story is that it provides a voyeuristic, escapist experience.  The purpose here isn't to prepare us for danger- but to expose us to the novel, the profound, the unattainable.  To enjoy things that we otherwise can't.  To provide experiences which, though not otherwise useful, are inherently worthwhile.


So which one is right?

That, I think, is the core that drives much critical nitpicking.  Being right.  There's a certain narcissistic appeal to being correct, supreme, unassailable in justifying one's feelings.   And- within the context of one model or another- these critics can be right and sleep well at night, having sated their needs.  

There's also a temptation for new creators to swoon for one model or another, grasp onto the reassuring grip of Automatic Rightness- and then mash and smash that template down onto their story until it fits.  However awkwardly.

The truth is something which may make disciples of the ivory-tower templates uncomfortable:

They're all right.  And none of them are.

I watched 'The Princess Bride' recently.  By most of the models described above, it's an awful piece of fiction.  Absolutely awful.  The characters are over-the-top cliche' stereotypes, their relationships arbitrarily forced by their roles in the script.  The dialogue stilted.  The plot points contrived, puppet strings clearly visible on all the players.   The over-arching theme trite, banal, driven home with clumsy obviousness.

Yet The Princess Bride is beloved, undeniably entertaining, and gloriously fun.  It's one of those rare films which has transcended generations in its enjoyment and renown.  It deftly captures and charms its audience.

But how can this be when it's 'objectively' bad?

Isn't that the question.

It's something the paint-by-numbers crowd doesn't like to admit when it comes to analyzing and assembling fiction- but there is indeed an x-factor to entertainment that one can't quite put in a box.  Some stories do everything technically right- and flop.

Asking which model's right is like dumping a box of tools at the feet of a sculptor, and demanding to know which utensil is the right one for sculpting.

The answer depends entirely on which one helps the sculptor more accurately bring their vision to life.  That's what these models and templates are, and should be seen as- tools.

And ultimately, a creation isn't about the tools.  It's about what they can convey- from within the heart of the artist, to the eye of the beholder.

Often those who adopt the 'right' way of thinking about story will, over time, perceive little else.  Their own paradigm becomes so engrained that regardless of how beloved or successful a piece of fiction is, they can see only where it falls short.  And will not hesitate to share their pronouncements.    

That's why such pious critique can be perilous for a green creator- the temptation to mash the nearest model onto their work may well destroy what it could have, should have been.

In truth, the most useful feedback you get will not be from know-it-all critiquers.  Even other creators and writers aren't optimal for feedback, as they tend to see how *they* would do it- now how you could.

Your average reader, what they like and dislike, understand or not, is a better ruler for assessing your efforts.  They're not coming to the table with scads of philosophical baggage or circularly refined prejudices- they just want to hear a good story.  Listen to them.  And listen to you.

Now, this shouldn't be taken as license to ignore critique, or forego learning the tools of your trade.  Capturing and keeping the attention of readers is beyond challenging.  You can blithely assemble a story however you like, and an architect can haphazardly nail garbage together and call it a building.  But that doesn't mean people will want to go in it.

Learn the tools of your trade.  Just because some people misuse them doesn't mean they aren't necessary.  And critique is crucial-

The more the better.  When numerous readers independently point out the same flaw, you have certainty about what needs genuine repair.  You'll always learn something from critique- either about your work, or about the person talking to you.

Just remember not to give negativity undue weight.

And have fun- because it shows.

Thursday, September 4, 2014

VANISHED! E-books Adieu

Dreamkeepers E-books are no longer for sale.

Why not?

They were formatted and sold through a company called Graphicly- which earlier this year went bankrupt.  http://en.wikipedia.org/wiki/Graphic.ly

Worse, some customers have told me that when Graphicly vanished so did their purchased e-books.

I can't give refunds for these missing e-books because I didn't actually sell them- Graphicly was the acting retailer.  Even if I wanted to issue payments out of pocket I can't, because Graphicly sort of forgot this little detail where they pay the publishers for their sales.  Like, for the entire last year.

They disappeared with their e-books and a pile of other people's earnings.   Hmm.  http://www.anyclip.com/movies/the-producers-2005/a-brilliant-idea/#!quotes/  

But the important thing is:  Some people bought DK books that went poof on them, and that's not fair.  Even if it's not our fault, I want to do what we can to take care of our readers.

So if this happened to you, e-mail me (Dreamkeeperscomic[at]gmail.com) and I'll link you to a free PDF download of your lost book.

We *are* still selling print-resolution PDF files through Lulu.  Downloads are different from e-books.  For one thing, they don't freaking disappear.  They're yours to read, backup, and enjoy, online or off.

Will we offer e-books again sometime?  Almost certainly.  But V4 is my priority now, so I won't be looking into e-books until afterwards.

Personally, I love having a physical book in my hands, turning real pages- I dislike reading off a screen.

What about you?  From a reader standpoint, what are the pros and cons of downloads vs. e-books?  Any formats you hate?  Any you love?  Have any parting thoughts for Graphicly?  Let 'er rip in the comments below!

Thursday, August 21, 2014

V4 Sneak Peek #8- Pencils DONE!

Good morning, sir!

Or madam.  As you prefer.

I have an update- the reports are true.  Volume 4 pencils are done!  Every story page in the book is penciled, and merely awaits color, your eminence.


Chapter  10 is blocked, and nearly all of Chapter 11.  Chapter 12 is in the works.  So I ought to be able to bulldoze in and start shading up a storm.  I'm hoping I can KO about a Chapter's worth of shading every month.

To hit that stride, I'll have to take a break here and build a Prelude pad, KO a few commissions, try to get caught up on e-mails and... egads, when is the last time I replied to someone in the art accounts?

Bad, bad David.

I'm being stingy with samples from Volume 4 here because I want to avoid spoilers.  But have some random art advice:


One of our freelancers was interested in how to draw fabric- what makes it look natural, that sort of thing.  I doodled this up.   The most helpful analogy we discovered was to think of fabric not as a disconnected thing- but as another organic part of your character.  Like a second layer of skin.  That helps make the placement of folds and creases a little more intuitive, when your mind is seeing it as one whole.
As an aside, I'd encourage creators to use a range of fabrics with their characters.  Thin wispy drapery, thick plush folds, crinkly crisp uniforms, wet clingy cloth, dry, tight, baggy...  What would your cast be wearing and why?  Taking some time to think it through adds a pleasing, tactile dimension to your art.  At a subconscious level, the reader will not only see how your art looks, but understand how it would feel- and that adds a lot.


And this wouldn't be a Sneak Peek without at least some Volume 4 art- so here are a few glimpses that fall more into the 'teaser' category:


First, the official title of Volume 4- Descent to the Archives.

Kalei will be in it- and you'll find out a little more about what the hell might have happened with her and Jeneviv.


Vi is going to be in it and we are giving her a gun.  I'll let you do the math.

Randy has an epiphany and / or explosive flatulence.


Tinsel finds a shirt- and wears it.


I cannot overstate how excited I am with the way Volume 4 is shaping up.  I feel like Volumes 1-3 laid the groundwork, and the story is really launching forward with this edition.  We've been trailing breadcrumbs throughout- but this book drops some bread slices.

I can hardly wait to finish it and show you.

In the meanwhile- you may have heard that Volume 3 is updating for free on the DK site.  We're hoping to build up as many readers as we can for the V4 Kickstarter- thank you to everyone who has helped spread the word.  If you know anyone who would enjoy our work, please point them our way.

Thanks again to everyone for your generosity and goodwill- we've got some fun things in the works!

Sunday, August 17, 2014

Parable of the Lantern

In the course of studying story and its component parts- character, thematic armature, bright colors- I found myself quite unexpectedly developing parables. Parables exist solely to convey a theme or moral truth- plot, setting, everything else is minimized so it doesn't distract from the point of the story. Characters exist only to the degree they're needed to dramatize the theme. Some schools of thought hold that this is the ultimate embodiment of story, it's highest and purest form. If you grant that stories exist only to convey thematic truth, then they'd be right. I tend to think otherwise, but exploring this model still proved enlightening. And productive- I wound up discovering a few parables of my own. And that's really how it felt with these- not like writing, but like finding. Once discovered, it seemed only appropriate to transcribe them- and why not, share them. So here's my first- the Parable of the Lantern.

Parable of the Lantern

There were once two men seeking wisdom under the tutelage of an ancient master.  He  brought them into a dark room.  In the center were two metal lamps, each containing a flickering flame.

"Grip your lamp by the base, endure the heat, and gaze into the flame," instructed the master.  "If your faith wavers and you look away, or your strength fails and you let go, even for an instant, you will be lost.  You will never be wise.  But gaze at the flame and, if you prevail, you will know truth."

And the master left them.

The two men gripped their lamps, and gazed into the light.   Soon the lamps grew hot from the fire within, and began to burn their hands.

One man let go and stood up.  "Aha!" cried the faithful man, as he continued to grip his lantern.  "You have shown yourself too weak to become wise."

"Who is wise, the one who holds fire, or the one who lets go?"

The faithless man's eyes adjusted to the dark, and he saw that he was in a library, filled with books.  He took his lantern by the handle, and began reading them by it's light.  "There are books here!" he said.

The kneeling man became furious.  "You have damned yourself to ignorance, don't tempt me to join you!  I hold the truth in my hands.  I find myself growing wiser already- a feeling you will never comprehend."

The standing man read all that he could, and then went into the next room.  There waited the master.

"Master, why did you tell us to be blinded by the lanterns when truth was elsewhere?"

The Master looked at his pupil.  "Because, wise as I am, I know that if I tell a man the truth, all he may do is believe it.  And truth lies not in believing, but in seeking."

"But Master, he is harming himself by gripping the lamp."

"A true believer is willing to inflict great harm- our friend, at least, will harm only himself, until he finds his common sense."

So go and seek the truth;  And do so first by releasing belief.





Saturday, August 16, 2014

Overview and Interview

Big news:  Volume 4 pencils are DONE!

That means it's time to catch up a bit.  I have a big sack of stuff to share, so I think it's best to split them into several posts over the next couple of weeks.  Better than one unwieldy Frankenpost.

So what's wandering your way?

A tempting Volume 4 Sneak Peek (of course.)  With a couple of art tips wedged in there.

Shout out to one of the zaniest, funnest, most dynamic comics I've ever come across.

VANISHED!  The story of Graphicly and why DK e-books are scarce at present.

Realm- the unseen concept that gave birth to Dreamkeepers.

And what's the story with Story?
I've found myself giving advice on the topic lately, and there seem to be a range of misconceptions floating around out there- some of them harmful to aspiring creators.  While I don't have the time currently to draft a treatise, I plan to start sharing a stray thought or two- and figured I'd begin by posting some parables that I wrote in the course of my studies.  
 
But I did save one bona-fide piece of news just for this post.  Dreamkeepers was featured in an interview by TGT Media- check it out here!  http://tgtmedia.com/news/dave-liz-lillie-dreamkeepers-interview/

Where else would you like to see Dreamkeepers pop up?  What magazines, sites, podcasts, youtubers do you listen to?   Let us know in the comments below, and let them know that we exist!