Tuesday, July 21, 2009

V3 Sneak Peek 4: More Pencils

Anthrocon went fantastic this year - our car made it there and back! Thanks to everyone who stopped by our table in the Dealer’s Room for the encouragement and support. Although admittedly, it was a bit intimidating how many people were swinging by to inquire about Volume 3... Yep, that Volume 3, the one that isn't remotely close to being finished yet. Yikes!

Fortunately I had new sketchbooks at the table to hurl forth as shiny, defensive distractions -but if V3 isn't ready by next year, we may have to upgrade to smoke bombs and cattle-prods. And, with the hefty page-count of this story, it's looking as though we have at least a year's worth of production yet on our hands.

Negotiations with the devil proved to be fairly pointless - it turns out my soul isn’t actually worth a fully completed color graphic novel. The most Beelzebub was willing to offer was 8 pages’ worth of Archie comics. On newsprint. Deferred over a 3-year trial period upon receipt of my soul... not worth a graphic novel, not worth start-up capital for my publishing efforts... jeez, souls aren’t worth crap. It’s like I have to work for everything I want.


















That said, V3 production is currently humming along at full clip. Liz’s color blocking is suffusing the first scene with pre-shading detail, and now that I’ve moved beyond the circular-architecture-hell of the strip-club (It’s remarkably time-consuming faking all that perspective!) the pencils are really moving. I’m on page 14 of Chapter 7 currently. Here are some sample pics:

The sharply dressed Siamese cat dreamkeeper is making his first speaking scene in the saga - but, as noted by several sharp - eyed readers in the forum, this is not actually his first appearance. In the grand tradition of ‘Where’s Waldo and Why are you Doing this to your Readers you Prick,’ this character can be spotted intermittently in the festival riot scenes of Volume 2.

In addition to the bare-bones book pages, the occasional concept sketch is necessary to flesh out background and side characters:

The next major scene slated for pencils finally returns to our primary characters - Mace, Whip, Lilith, Namah, Bast... I’m really looking forward to it. Plus, the end of that scene will mark the penciling halfway point for the 40+ page Chapter.

One drawing at a time!

Tuesday, June 30, 2009

Sketchbook Experiment

It's that time of year again, when the streets of Pittsburgh are flooded with unofficial autonomous mascots - Anthrocon! And though Volume 3 is still far from completion, we actually do have a new book to sell at our table. What's it about, you ask?

Well, nothing really... Literally. Literally nothing. The pages are all blank... I dare say, it's the easiest book I've made so far. It's a sketchbook!

It's not much different from your average art-pad sketchbook, except it's bound in a really pretty glossy hardcover which I designed myself. I figured, if people are going to collect drawings in a sketchbook, maybe they'll want one with more of a themed cover.

Now, will there be any interest in our new sketchbooks? I have no idea. But I wanted one! So I made a batch, and we'll see if anyone else wants the other nineteen. Based on how well they sell, we might wind up printing more and offering them online, too.

Before you get too excited about our new sketchbooks however, I want to point out an excellent alternative I've recently discovered;

Having sent the hardcover files to the printer, I felt knockingly clever at being the first to offer custom sketchbooks - when , at the Furry Connection North, something caught my eye:

Another table selling custom sketchbooks - and with a fun variety of covers! Some were pop-culture related, and others were actually tactile and fluffy - they are the sketchbooks custom created and sold by Neko2. Neko2’s sketchbooks have other noteworthy features, too: They're bound on detachable rings, so you can shuffle the order of the pages however you want - plus, for those collecting commissions at conventions, you can keep your sketchbook with you and drop individual pages with multiple artists at once! The books include a plastic backstop to prevent ink-work from bleeding, and the paper quality is superb.

Now, to be clear, my Sketchbooks don't have those features... They just have nice looking covers, and paper inside. If you want more of a traditional-styled book to draw in, our Vivid Sketchbooks may be of interest to you - but check out Neko2's products too!

Check out his work here: http://www.etsy.com/profile.php?user_id=6279425
Or here: http://www.furaffinity.net/user/neko2/

Why, you ask, am I pimping someone else's product alongside mine?

Well, heck - I don't want someone to buy a sketchbook from me if there's another option that would fit their needs better. With the Dreamkeepers graphic novels, we can offer something completely unique - but a sketchbook is just blank paper, after all.

KAZAAAM! After such a blindingly persuasive sales pitch as that, it suddenly occurs to me that perhaps I should stick to drawing. I ought to get this guy to sell my stuff for me: http://www.youtube.com/watch?v=rUbWjIKxrrs

He could coin such phrases as 'NOW with 20% more Igrath included in every story- COMPLETELY FREE! Your life will be EXCITING!'

Sunday, June 21, 2009

V3 Sneak Peek - Striptastic

Volume 3 work has been moving ahead at half-sail due to the focus on web design upgrades the past few weeks. That's not to say progress has stopped, though -we've been developing the pages in the next scene, and designing one of our more elaborate settings to date...



Our current efforts take place in an underground dance/strip club decked out with elaborate Aztec-inspired decor... Think if Disneyland went to the effort of designing a themed strip club. It’s got everything except the animatronic pirates and screaming stroller-bound 10 year olds.


With all the time spent drawing fountains, engravings, statues, tables, structural perspective, and paraphernalia, it seems by comparison the actual strippers come into play almost as an afterthought.
Now, don’t get consternated that striptasticness will be completely devoid on the pages - just be sure to appreciate all the freakin’ detail behind the girls!



Aside from an opportunity to draw cartoon divas with a tepid attitude towards attire, the scene does serve a purpose in the actual story. Seriously. This is not a contrived indulgence. Or, at least, not just that...

In our story, this particular nightclub is allegedly a cover for illegal activity and trafficking related to ‘Scinter’s Mark’ - and that’s more than just a reputation. It’s scenes like this that make me grateful we publish ourselves, so that we can handle adult situations and scenarios without skewing towards the kid-bubble-compatible spectrum of pap.

I will say, I’m also looking forward immensely to the lighting in this scene - think very moody, with the fountains and liquid displays done up in neon.

I especially like the Mickey sketch here, and think it actually holds up on it’s own humor-wise. I posted it on Deviant Art and Fur Affinity.
Obviously I won’t be using Mickey in the final scene, because Disney has more lawyers than I have hairs on my body, and an inversely proportioned sense of humor. Try bringing your own wild-eyed Mickey costume to Disneyworld with a plush bloodied hammer included, and chase kids in the park while wearing your hilarious custom outfit, and you’ll see what I mean.


...Completely off topic, but I just thought of another entry for my ’Before I Die’ list.

Sunday, June 14, 2009

Sparkle Power ACTIVATE!


After a few weeks of effort, and the obligatory 'David vs. technical competence' overtime round, new website pages are at last live!

If you're like me, obsessively fixated on turning Dreamkeepers into a viable career, then you'll want to dash over to the site and assess the new pages immediately. If not, well... They are pretty! Sparkly, with rollover buttons and... Sparkles. Did I mention sparkles? Whatever site you were thinking of hopping to today, I guarantee mine will have more glittery stuff, or your money back. That's right - all of it.

I'm especially pleased with the visuals on the 'Graphic novel' Volume 1 & 2 pages, and their nifty little sample page viewers.

'Shiny Factor' appeal aside, the site now actually has updates worth checking on aside from the weekly comic: Our Twitter feed (Yes, we have fallen victim to the fad- It's easier for Liz to throw a drive-by into Twitter than for us to actually sit down and formally update the web page constantly) is streamed onto the new 'news' page, so for those wishing to avoid the frivolity of a Twitter account, you can still check on our occasional updates. Also, there's a status sidebar indicating book stock and commission status, links to book reviews online, and 'Behind the Scenes' now doubles as a convenient online hub, linking to various Dreamkeepers accounts, articles, videos, and groups online. Also makes chili and fries.


Although I'm very pleased with the current round of upgrades, the site has a few lame pages, dead galleries, and renovations pending... And I'm still trying to think of some way to get subliminal messbuyages into the design. The next major tweak will be to enable digital graphic novel sales, hopefully by August. My time estimate here is a tad iffy, since I have utterly no idea what in the hell I'm doing.

But first, I'm refocusing my efforts on Volume 3 progress. Collecting all the reader quotes and reviews for the new web pages was tremendously encouraging, and is motivating me to make some strides producing the next book.

Not that I've been completely neglecting Volume 3 lately... I've been working steadily on the next scene, which involves designing and assembling a very complex interior setting... Think if Disney were designing an Aztec themed dance / strip club. There should be a Sneak Peek behind the scenes with concept development sketches soon.

*Sigh* yes... Themed strip clubs. My noble aspirations drive me incessantly to ever greater heights of artistic and literary achievement.

Saturday, May 23, 2009

Lackadaisy Volume 1 Review

Now I'm not exactly much of a critic, and the only reviews I've ever written were to get my brains organized enough to pass a school exam. But ignorance never stopped me before, so why start worrying now?
Besides, a book this exceptional is a rare thing to come across. Its unparalleled execution quietly but unavoidably demands notice:

Lackadaisy Volume 1, by Tracy Butler.

The premise seems simple enough at first glance; a prohibition-era gangster story, with a cast comprised of cartoon cats. For the uninitiated, this may not be enough to draw them in for a closer look... But passing this story by would be a regrettable mistake.

A quick flip through it's pages, and anyone with an iota of appreciation for animation will be hooked by the art alone. The stylization is a work of beauty: simplified, dynamic shapes are imbued with magnificent dimensionality and detail, bringing the characters to life with magnetic appeal. We get the best of both worlds: the vibrant expressive attitude of well done cartooning, combined with the weight and tangibility of naturalistic art. The result of this potent brew gifts us with alluring, marvelously emotive characters who interface seamlessly with the detailed settings gilding the pages. The carefully drafted props (Including the featured arsenal items) are convincing enough to inspire concern for the safety of the cast as they gallivant through the story.

And what a cast! Every character is powerfully individual, resulting in a well - balanced mix of disparate three dimensional personalities. No two are alike, from the slick-talking mischief factory Rocky, to the shy-yet-explosively-psychotic Freckle, the brooding brutish Viktor, the coldly calculating Mordecai, the perky Ivy Pepper - the list goes on. When an author takes the time to breathe life into their characters, to fully and truly understand who they are and what drives their actions, it shows. And it makes for one hell of a good read.
In addition to a brightly balanced character ensemble, the dialogue itself sparkles. There's enough wit on display to fill any ten normal books, with memorably distinctive lines popping up non-stop throughout the story. Not only are the lines well - crafted and impactful, but they possess the enviable trait of perfectly suiting the personality of the speaker, every time. Not a single syllable feels contrived or artificial. It almost seems as though there isn’t an author working here at all - everything is coming straight from the characters hearts, every step of the way.
Despite the fact that the characters are clearly in the driver’s seat, the plot moves forward at a good clip, developing into a captivating account of a struggling speakeasy marked for death by it’s competitors. As if all of this weren’t enough, the book is imbued with assiduous attention to historic accuracy and detail, in everything from the costuming to the culture to the props and architecture. One could arguably market this book to schools on the pretense of exposing students to American history. Whether or not it would be a valid replacement for a textbook is debatable, but one thing is certain; The kids would read it.

Not just kids, either - in fact, any particularly finicky parents out there may want to consider reviewing this book themselves before allowing it into the bubble, as it has a ‘teen & up’ rating. Although this book would appeal to a younger audience, it presents a gratifying read for anyone, from teen to adult, providing they’re not too self conscious to be seen reading a graphic novel.

If I’ve managed to spark an interest in Lackadaisy, you can read the pages for free on the website - www.lackadaisycats.com

But I’d strongly advise ordering a copy to own - aside from being beautifully manufactured, the volume is loaded with extras - illustrations, concept work, bonus comics, even art tutorials.

In closing, and considering its subject matter, I’d have to compare Lackadaisy to a shot of high grade liquor... You’ll want to take your time and really enjoy yourself, because you’ve just found one of the finer things in life. Its carefully crafted art style has been brewed to a fine maturity, and culminates in a beautiful amber richness. The reading experience is something to savor - distinguished, yet filled to the brim with scintillating pizzazz and punch. The aftertaste lingers satisfactorily, leaving a patina of nostalgia, and the sense of having visited a time long past, and of having been welcome there. So the next time you need a good yarn, crack open the covers of Lackadaisy - and enjoy the mayhem.

http://www.lackadaisycats.com/

Tuesday, May 19, 2009

V3 Sneak Peak 2: Drawing Monsters

At long last, I'm tackling the next edition of Dreamkeepers in earnest... And let me tell you, it feels good. I've been away from my cartoon crack for far, far too long.

Now pencils are really rolling forward on Chapter 7 - I've just finished drawing the first scene of the story, which ran about 6 pages. The opening involves monsters - lots and lots of monsters. Big, small, pointy, flabby, grim, goofy, humanoid, animalistic, hideous - I was really trying to convey a wide range of morphology. The goal is to distinguish each beast as being it's own individual, as possessing particular physical features. Who needs more monotonous orc armies? It's been done to death, and I want to have unlimited options and deformities available to me when creating beasts.

I have such a good time drawing creepies... It really reminds me of my artistic roots, my first major project when I was four or five. Up until then, I was just doodling whatever came to mind, without much real direction... And then I saw “The Real Ghostbusters“.

I was enamored with the cartoon immediately, and rather than draw Venkman or Egon (ever) I scrawled page upon page of monsters and ghouls. No scrap of paper was safe - junk mail was promptly flipped and transformed into a canvas of horrors.
Not only was I fascinated with illustrating creatures at a tender age, but I was also led closer to the spectrum of publishing... With the help of my Mom, my irregular stack of monster drawings was bound with twine between crayoned cardboard covers, and there was my very first book.

It sucked - the drawings were pretty terrible. I doubt I could have gotten it published. Plus the obvious copyright issues. 'Ghostbusters, by David Lillie age 5' - Hello, lawsuit. Heh - actually, I would love to read a news story about a company suing a toddler for copyright infringement.

As I sit here drawing monsters and making books, and look back on myself age 5, drawing monsters and making books, it does stir the thoughts a bit:

Do we really change that much, essentially, from who we are at birth?

Is it possible that we really do have pre-determined paths?

And, most importantly - why in the hell did I blow all that money I didn't have going to college? Absolutely the stupidest decision of my entire life... But that's a whole other blog.

Here are some sample pics and sketches:


Now I'm starting pencils on the next scene, but I'm taking a break to get a few web pages on the Dreamkeepers site revised. The old 'Graphic novel' page is so sad, it makes weathered steely-eyed assassins cry when they see it. Must reduce the suck.

Also, check back here soon - I'll be posting my review for Tracy Butler's new book release 'Lackadaisy Volume 1'. It's worth reading! The book, I mean. My review's okay, but you could probably miss it and live to see another day.


Probably.

Monday, May 4, 2009

Progress Posterity

Six articles later, and I think I've exhausted my supply of hot air. With nothing left to fuel pontification, it's time to get back to work. I'm finally poised to begin serious production on 'Volume 3' of the Dreamkeepers series! Cue applause.

But considering 'Volume 2' released just about a year ago, it may be natural to wonder... What exactly have I been up to in the interim? (Besides penning reactionary megalomaniacal articles about the funnies.)

Well if you're curious, I'll lay it out below. But considering my resolute personal need to make headway, this catalogue is as much to bolster my own sanity as anything else. Enjoy!


* Volume 2 came back from the printers in April of 2008 - Liz and I spent the next solid month hand-burning custom paper sleeves, signing & numbering books with custom sketches included, and packaging them for trips to the local post office. By the middle of the second month, we'd officially earned the 'Oh God not them again' look from the mail clerks.

After mailing out all the pre-orders, I had two basic tasks on my mind: Make the website no longer suck, and start Volume 3!

* Liz and I finalized the story for Volume 3, and went through script drafts for Chapter 7. Meanwhile, I realized that technology is my enemy.
* After failing spectacularly to learn PHP on my own, I was fortunate to receive lessons from the talented Ed Mason - bringing my competence level from 'I like Trix' to 'So that's the code viewer!' This transition took some time, and superhuman teaching ability.
* Scripting completed, I drafted page thumbnails for Chapter 7, which Liz and I reviewed and revised together. By this time, things were going along well, so it was necessary to get distracted.
* Suddenly realizing I wanted to make something out of leather (sniff sniff - maaanly!) I opted to create a really, really unnecessarily cool prints binder for the Anthrocon - along with a few new art prints to add a little life to the old lineup. I sacrificed a coat, and spent a couple of weeks with an exacto knife and a hot glue gun.
* After the Anthrocon in July, Liz and I started getting ready for our wedding. This involved a lot of me being on my best behavior, so that she wouldn't have second thoughts until it was too late... Mission accomplished.
* Our wedding was absolutely fantastic - the best I've ever had!
* After the wedding, I finalized some more website pages, and celebrated by opening commissions in August, with what I confidently believed to be prohibitive prices.
* Woops.
* My original intent was to crank out the commissions at a nice brisk rate - but I'd keep stopping and saying, 'Oh, well, this is a really neat idea - I have to take a little more time with it.' On every one.
* In October, I took a quick break from commissions to create the web page and prizes for the annual Halloween fanart contest. That was exceptionally fun in every dimension, and a lot of really cool work came in. But, curiously, I had more commissions pending in early November than I'd had back in October. People were still ordering more.
* After Midwest Furfest in mid NO!-vember, I finally had to close commissions. I was swamped. Initially expecting like ten or twenty orders back in August, I think the final came to over 50 - and most of them were 'full background' commissions, to boot! I now realize a great truth; Most of the world is not as cheap as me.
* Commissions kept me occupied through the winter, and early spring. It was a lot of fun creating them, and I had the privilege of working with some original and interesting material. But I was increasingly getting twitchy about the standstill on Volume 3 and the website.
* In late February, with commissions nearly done, Liz and I took some time off to finally go on our honeymoon. To Disneyworld! Turns out I like Disneyworld. It’s even better than Ohio. Who knew?
* Returning in March, we completed and mailed the last commissions - and just in time for tax season!
* By this point, the old war-horse (My computer) was having some trouble. Enduring years of (looking back, increasingly pointless) college projects, my year of freelance and CG animation, and two high-res graphic novel projects, the half-decade-old thing was about as twitchy as a tegu on taurine. We backed up our files, re-organized things into some semblance of order, and finally replaced the workstation.
* Capping April, we attended the Furry Connection North, and I spent this last week assassinating the surviving stragglers on my 'to-do' list.

Annnd, that less-than fascinating catalogue brings us roughly up to present! Also dispersed within the above timeframe, I was busy researching marketing options and writing articles, drafting a specific business plan to pull Vivid into a profitable range of production, creating video tutorials for local library presentations (and YouTube), drafting a new look for the Vivid Publishing website (which mainly serves as a placeholder until I earn more capital), keeping up with Prelude every week, filling orders and ordering small-runs of the graphic novels, and solidifying our Dreamkeeper backstories and character arcs into a writing bible with a consistent timeline, which resulted in improving and polishing some parts of the story.

So although visible progress is nil, a lot of necessary foundation has been laid; both on the creative and business side. At least, it's consoling to entertain that notion.

Now my plate is cleared, and I need to focus on the two linchpins of my future; Volume 3, the revenue from which will launch Vivid at a professional scale, and completing the website, the hub for all my planned marketing efforts. For those who've been waiting patiently on the next book, thanks for sticking with me! Next blog update, I'll have some Sneak Peaks at the new work being done on Chapter 7... Meaning pictures. Meaning more fun than what you just read.